Using Sprite-Angle Panel

Each CrazyTalk Animator character is composed of sprites stuck to the bones of body parts; every sprite can have one or more poses for creating sprite animations. However, for G2 characters that are able to perform dimensional motions, these poses must contain more media from different 10 perspective views, and these media are thus called Angles.

CrazyTalk Animator provides Sprite-Angle panel so that you are able to view the angles of a pose. The benefits of using Sprite-Angle panel are:

Examining Angles of Pose

After you have created a G2 character, or convert a G1 character into a G2 character, you may use the Angle Table to examine if any angle is missing.

Activate Sprite Angle Panel in Composer Mode

If Composer Mode, there are two ways to showing the Sprite Angle panel:

Sharing Media for Different Angles

By using the Sprite Angle panel, you are able to share an angle to any other which lacks one. This method assists you to save a lot of time for adding angles one by one and is useful for the body parts that appear identical in different perspectives.

  1. Apply a character and switch to the Composer Mode.
  2. Select a body part.
  3. Open the Sprite Angle as described in the previous section.

    Note:

    The angles slots marked as Empty will cause a body part missing in motion.

    Missing angles in the table.

    Missing body part in motion.

  4. If the body part can appears to be identical in different perspectives, then click the Copy Similar button.
  5. When the cursor turns to an eyedropper, click on the target angle for sharing.
  6. As the cursor turn to be a paint bucket, click on the Empty angle slot to fill it referring to the picked angle image.
  7. Repeat the same steps until every empty angle slot refers to the target one.
  8. The body part thus will not be missing in motion.