For vector-based characters or props, the line width is adjustable in order to provide different types of emphasis and style options. Furthermore, no matter how much you zoom in/ out the character or scale any body part separately, the line width remains at a consistent width with any scaling to avoid awkward and inconsistent outline values.
By the time a G2 character is created, you may occasionally change the proportion of the body parts after the angles are completely added. However, this can cause inconsistent outline widths around the character.
The original look of the character |
After the body proportions are changed |
Note: |
Adjusting the line widths can sometimes produce inconsistent results for objects that are not scaled uniformly. |
The outlines of the minor objects are decreased to different levels to increase the spatial sensation |
The outlines of the minor objects are turned off |
In version 2.0, the line width of a character is automatically adjusted due to different z-values for each body part, which causes inaccurate representations of the character, especially when the perspective is strong or the body parts reach toward the camera, or if the 2D scaling is up and free form deformation features have been applied.
Incoherent Line Widths in 2.0 Version
The line widths of the body parts alter along with the z-values of themselves. |
Cohesive Line Widths in 2.1 Version
In order to keep a consistent line width, you need to follow the steps below:
The lines keep the same width even though the z-values change. |