Locating the Center
The center (also called "Pivot") of a character or a prop decides the base for position, rotation and proportion change
in the Stage mode. You may use the Composer to
locate the center of any character or prop.
Locating the Center of a Prop
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In Stage Mode, select a prop. You will notice that the center of the prop is inside a circle.
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Click the Prop Composer button.
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Select the root sprite of the prop in the Composer Mode.
(The root sprite can be found in the Scene Manager)
Turn on the world axis by using the hotkey: Ctrl + A.
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Drag the sprite away from the world center (where the axis coordination is).
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Click the Back to Stage button.
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The center of the prop is now different. You may rotate or scale the
character or prop, to see the difference.
Locating the Center of a Sprite
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In the Stage Mode, select a prop.
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Click the Prop Composer button.
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Select a sprite. A transform handle box will appear around the sprite.
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The red point is in the middle, which will cause an incorrect sprite rotation.
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Drag the Red Point away from its original
position. This point is the center, or the pivot, of the sprite.
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Click the Back to Stage button.
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The center of the sprite will now be relocated.
Select the prop, then press the hotkey K to show the Prop Key Editor on the Property Bar.
Pick the sprite and rotate it.