3D Motion Layer Tracks

The 3D Motion Layer tracks are used for fine-tuning an actor's 3D motions. You may generate simple Key Frame Animation or add Animation Layers to an existing animation clip. Basically, all the light blue sub-tracks under the main Motion track, are 3D motion layer tracks.

*Please note that this feature is for the Pipeline and Pro versions only.

Note:

  • The 3D motion clip will be stored in the Motion main track and highlighted in Blue.
  • The 3D Motion Layer and its sub-tracks are also highlighted in Light Blue.

Motion Layer Concept

Motion Clip and Transform Key

Given a 3D motion on a character before the motion is modified with a 3D Motion Layer key.

The motion will be modified after being affected by a 3D Motion Layer key.

Key Frame Animation

To fully understand Key Frame Motion, you will need to remove all the motion clips in the Motion main track. Then create your own key by key motion for the actor.
Follow the steps below to generate Key Frame Motion.

  1. Select a G2 character, and go to the desired time frame to create the first motion key with the 3D Motion Key Editor.

  2. In the 3D Motion Key Editor window, utilize the controls to set a 3D motion key.

  3. Go to another time frame.

  4. Add another key.

  5. Play the project to see the results. The transition effect will automatically be generated between these two keys.

Layered Animation

Another powerful feature of the 3D Motion Layer is to fine-tune the 3D motion clips on the Motion main track. The keys on the Motion Layer track have the highest priority for the bone offset.

  1. Apply a 3D motion clip to the character.
  2. Go to the middle time frame of this motion.
  3. In the 3D Motion Layer track, add a motion layer key to any desired time frame.
  4. The key will influence the entire motion clip unless another key is added afterward.

Restoring Animation from Motion Layer Keys

If you need to eliminate any influence from previous transform layer keys, then you may use the Default feature to set an initial data to all the virtual bones, so that the original pose can be retrieved.

In the last example, the character bends from the middle of the motion up until the end of the clip. Please follow the steps below to reset its pose at the end of the motion:

  1. Go to the end time frame of the motion.
  2. In the 3D Motion Key Editor, click the Default button to set initial keys to all the virtual bones.
  3. The character will gradually return to the up straight pose at the end of the motion.