Setting Pivots

It is highly recommended that you set your pivots according to our template, and name them properly. Please refer to the downloaded Actor Naming List_Sprite_Pivot_Pose.xls to find the correct names for the pivots.

Note:

If you delete a pivot by accident, you can find the pivot in Elements > Default Content > Pivot. Drag the pivot you want back to the corresponding track, correctly relocate it in the stage and name it accordingly.

For best accurate pivot location and smooth joint motion, please follow the steps below:

  1. Make sure your lower torso pivot is right in the center of the lower torso sprite.
  2. Create certain straight lines by aligning pivots. The straight lines are:
  3. Regulate the pivots in the Top and Bottom views; To avoid mistakes, please place the pivots in the correct position in the Top and Bottom view according to our template.

    Note:

    • Please note that the character's sprites in these two views are separated, however CrazyTalk Animator 2 will automatically assemble the elements together. In Flash, you can leave the sprites separated so they are easier to draw.
    • The straight lines mentioned in the previous steps must be kept in the Top and Bottom view as well.