Sprite Settings

Please open the Flash Actor Naming List_Sprite_Pivot_Pose.xls that is in the zip file you downloaded earlier. In this file, you will find names for different sprites and angles. You must follow the naming convention provided to name your sprites. Otherwise, some sprites might be missing when you import your character into CrazyTalk Animator 2.

In addition, when you are replacing the sprites, please makes sure the locations of the sprites and pivot points adhere to the recommended rules.

Movie Clip Naming

When you click on the sprite in the stage, you will see the properties. Please give the movie clip a stage (instance) name according to our naming rule. You can either copy the name on the track, or copy the name from the Flash Actor Naming List_Sprite_Pivot_Pose.xls file.

The Widths of Sprites

The widths of the two upper arm sprites (as well as the pivots) in the top and bottom views must be the same as the one in the front view (angle 0).

The joint widths (diameter) for each body part should also be the same for every angle.