Setting Pivots

It is highly recommended that you set your pivots according to our template, and name them properly. Please refer to the downloaded DrawPlus Actor Naming List_Sprite_Pivot_Pose.xls to find the correct names for the pivots.

Note:

If you delete the pivot by accident, you can copy data from the other pivot and change

the pivot name to restore the pivot you deleted.

For best accurate pivot location and smooth joint motion, please follow the steps below:

1.Make sure your lower torso pivot is right in the center of the lower torso sprite.

2.Create certain straight lines by aligning pivots. The straight lines are:

o Body Perpendicular Line: this line is formed by the head nud, face, neck, and upper torso pivots. They must be on a straight line. You can set precise values (especially the X value) by keying in the properties panel.

o Hand Straight Lines: The hand pivots should form a straight line, and they are arm, forearm, hand and Hand nud pivots.

o Foot Straight Lines: The thigh, shank, foot and foot nud pivots should also form a straight line.

3.Regulate the pivots in the Top and Bottom views; To avoid mistakes, please place the pivots in the correct position in the Top and Bottom view according to our template.

o The ear pivots must be higher than the face pivot.

o The back hair pivot must be above the face pivot.

o The hand nud pivots must be lower than the hand pivots.

o The foot nud pivots must be below the foot pivots.

Note:

o    Please note that the character's sprites in these two views are separated, however CrazyTalk Animator 2 will automatically assemble the elements together. In Flash, you can leave the sprites separated so they are easier to draw.

o    The straight lines mentioned in the previous steps must be kept in the Top and Bottom view as well.