You can load different types of media, videos or images to create a sprite.
When a sprite contains a series of image or videos,
then you may create Image Replacement Animations in Stage mode with setting keys.
*Please note that this feature is for the Pipeline and Pro versions only.
If you want to create a sprite, or append more media onto an existing sprite, then you may use the two methods below:
The added media in the sprite are named Poses. Any sprite can have multiple poses so that you can use these pose to generate Sprite Animations.
The possible look of the body part |
If you want to create a character that is able to perform 3D dimensional motions, then you need to add up to 10 angles for the poses. Please refer to the sections below for more information:
Different possibilities for a prop |
If you want to create a character that is able to perform 3D dimensional motions, then you need to add up to 10 angles for the poses. Please refer to the sections below for more information:
When you want to replace poses (of a character's facial features or body parts) or elements (of props) with prepared image-based or vector-based files by using the buttons at the bottom of the Sprite Editor panel, you may need to follow the steps below.
This method replaces only one element in the sprite of a prop; and a single angle pose for a character's facial features or body parts.
Prop in Composer Mode | Character in Composer Mode |
The element of the prop is selected | The pose of a character's body part is selected |
Click the Replace Current Angle button (for props) | Click the down arrow besides the Replace Current Angle (for characters) and select the Replace Current Angle command |
For the character, you are able to open the Angle Table, where you'll be able to see that only the content in the current angle slot has been replaced.
Use this method to replace character poses that look identical at all 10 angle profiles.