The default Free Bone characters can be created with CrazyTalk Animator Version 3, or above.
It is built with free structures of bones. Therefore, the character can be human or non-human.
Basically, the Free Bone Characters do not have any heads. You must attach a head in the Composer Mode onto one of the bones of the bone structure in order to have the character talk. The heads in the illustration at the beginning of this section are only images driven by bones and do not have the ability to talk.
The theory of the G3 or Free Bone Characters is based on a Bone-rig technique.
The Free Bone characters embedded can be found in the G3 Free Bone library.
The thumbnails and paths of the characters are as
described in the table below:
Assets |
Thumbnail |
Location (default) |
Description |
|
Free Bone Characters |
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|
|
For the Free Bone characters, you can only use the Edit Motion Layer panel to do the key-frame animation for them.