The default G3 (generation 3) characters are created with CrazyTalk Animator Version 3, or above.
They are built with fixed regulated bone structures. Therefore, motions can be exchanged between them if they are of the same species.
The theory of the G3 or Free-bone characters is based on the Bone-rig technique.
The G3 characters are divided into G3 Human, G3 Animals, G3 Spine, and G3 Wings.
The thumbnails and paths of the characters are as
described in the table below:
Assets |
Thumbnail |
Location (default) |
Description |
![]() |
|
|
The embedded G3 characters can only use the motions that are specially created for them. They CANNOT be applied with 2D or 3D motions because these motions are specially made for G2 characters.
For the G3 characters, they are compatible with the template motions that are created for them in the library.