Creating Facial Sprites with Frontal Angle

When the characters in your scene always face , talk and make any expression directly to the camera, you only need to create facial features that are single and frontal.

To build up facial features for a G1 character, you need to follow the steps below.

* Please note that these steps are suitable for Image-based, Vector-based or Hybrid head types.

  1. Apply a character from the Actor >> Template >> Character >> G1 library (in this case, the Eddie 01).
  2. The G1 character is loaded and auto-selected.
  3. Click the Composer button to switch to the Composer Mode.
  4. Select the sprite of a facial feature (in this case, one of the eyes).
  5. Click the Sprite Editor button to open the panel.
  6. Make sure the pose is selected and click the Replace Current Sprite button.
  7. Select a prepared media file and click the OK button to replace the original one.
  8. Pick any of the other poses and repeat step 6 to 8 until all prepared media are imported to replace the original ones.
  9. Click the Back to Stage button to bring the new eyes back to the stage.