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If you use the Template tab to set facial keys, then you are modifying the values of different sliders in the Detail Settings panel.
Therefore, you can use the sliders inside of this panel to fine-tune the values for each facial feature.
If you do not want to set an expression, one facial feature at a time; then it is recommended that you use templates. Especially for Sprite-based faces.
If you use the Template tab to set facial keys, then you are actually modifying the values of different sliders in the Detail Settings panel.
Therefore, you can use the sliders inside of this panel to fine-tune the values for each facial feature.
If you use the Transform tab to set facial keys, then you can add transform keys to the facial features. You are thus able to transform the facial features to certain position, size or angle to intensify the expressions.
Please note that the settings in this tab can be applied to the sprite-base head and to the face of the morph-based head.
If you wish to transform the face, then you need to press down the Face button at the bottom-right corner.
Switch to the Deform tab to set deform keys, you can dramatize the expression in any time frame.
Please note that the settings in this tab can be applied to only the sprite-base head.
If you want to deform the face, then you need to press down the Face button at the bottom-right corner.