User Interface for ALIGN POINTS Step

A

Load

Load a custom preset for alignment points created for a specific mesh.

B

Save

Save the alignment points created for the mesh.

C

Select (Q)

Used for selecting, removing, adding, and moving in the viewport.

D

Zoom (Z)

Zoom in and out in the viewport.

E

Move (X)

Move the mesh in the viewport.

F

Orbit (C)

Orient the mesh in the viewport.

G

Multi Angles

Quick access to multiple angles in the viewport.

Left (A), Right (S), Back (D), Front (F), Top (G).

H

Display Mode (1-6)

Apply multiple types of textures representing different aspects of the model.

I

Show / Hide Numbers

Visibility setting for the numeric number of the alignment points in both viewports.

J

Sync Camera

Synchronize the navigation of the two viewports.

K

Calibrate Camera

Reset the camera position in both viewports.

L

Point Deployment

Offers 3 arrangement options for initializing alignment points.

M

Auto Detection

Will automatically detect and add 24 points onto the mesh.

N

Remove All Points

Remove all existing alignment points.

O

Points Size

Change the size of the alignment points.

P

Points Color

Change the color of the alignment points.

Q

CC4 Base Avatar

The viewport of the CC4 avatar.

R

User Viewport

The viewport of the imported mesh.