Hand Profile Settings (New for v1.1)

The characters in Cartoon Animator are made of front and side facing angles. Before starting the Hand Mocap, determine your character facing and then notice the following:

  • Hand Profile: Assign a Hand Profile according to your character's facing direction to ensure a correct motion direction.
    * We recommend updating Motion LIVE 2D to version 1.2 so that you can flip the character to another side with the Body Flip feature.
  • Hand Mapping: When you capture hand motions with Perception Neuron Gloves, change the hand mapping to ensure your hands is correctly mapped to the character's, because the default hand mapping method is only applicable for Leap Motion Controller currently, which is in a Mirror mode.
    * We recommend updating Motion LIVE 2D to version 1.2 to optimize the Hand Mapping.

According to the three character facing types in Cartoon Animator, choose the corresponding Hand Profile and change the Hand Mapping if necessary.

Character Facing

Front Facing 0 degree

Right Facing 45 degree

Side Facing 90 degree

Hand Profile

Set to Front Facing 0 degree.

Switch to Right Facing 45 degree.

Switch to Right Facing 45 degree.

Hand Mapping
(for capturing hand motions with Perception Neuron Gloves)

* We recommend updating Motion LIVE 2D to version 1.2 to optimize the Hand Mapping.

Map your Left hand to the character's Left hand, your Right hand to the character's Right Hand.

Map your Left hand to the character's Left hand, your Right hand to the character's Right Hand.

Map your Left hand to the character's Left hand, your Right hand to the character's Right Hand.