Transferable Animation Data for Objects
(New for iC v. 7.93)
In this version, the supported objects are Characters, Props, Lights and Cameras. However, not every animation datum for these objects can be transferred to Omniverse. Please refer to the following tables on transferable and non-transferable animation data:
Tracks or Features |
transferable animation data |
nontransferable animation data |
Transform |
Move |
|
Rotate |
||
Motion |
Gesture |
|
Motion Layer |
||
Reach |
Reach |
|
Viseme |
Voice |
|
Lips |
||
Lip Options |
|
|
Expression |
Expression |
|
Constraint |
Look At (Target, Camera) |
|
Path Position |
||
Path Offsets (Rotate only) |
||
Link |
||
Visible |
Visible |
|
Material |
Material Settings: |
Material Settings: |
Texture UV |
||
Texture Channel Strength: |
Texture Channel Strength: |
|
Sound |
Sound |
|
Spring |
Spring |
|
Auto Blink (Feature) |
Auto-blink |
Tracks or Features |
transferable animation data |
nontransferable animation data |
Transform |
Move |
|
Rotate |
||
Scale |
||
Animation |
Animation |
|
Animation Layer |
||
Physics (baked animation) |
||
Puppeteering |
Move |
|
Rotate |
||
Scale |
||
Constraint |
Look At (Target, Camera) |
|
Path Position |
||
Path Offsets (Rotate only) |
||
Link |
||
Visible |
Visible |
|
Material |
Material Settings: |
Material Settings: |
Texture UV |
||
Texture Channel Strength: |
Texture Channel Strength: |
|
Sound |
Sound |
|
Rigid State |
Rigid State |
|
Vertex Animation |
Vertex Animation |
|
Morph |
Morph (for bone-skinned mesh only) |
Tracks or Features |
transferable animation data |
nontransferable animation data |
Transform |
Move |
|
Rotate |
||
Constraint |
Look At (Target, Camera) |
|
Path Position |
||
Path Offsets (Rotate only) |
||
Link |
||
Lens |
Lens |
|
DOF |
DOF |
Tracks or Features |
transferable animation data |
nontransferable animation data |
Transform |
Move (Spotlight, Point light) |
|
Rotate |
||
Color |
Color |
|
Constraint |
Look at |
|
Path Position |
||
Path Offsets |
||
Link |
||
Multiplier |
Multiplier |
|
Shadow |
Darken Strength |
|
Parameters |
Range |
|
Darkness |
||
Angle |
||
Falloff |
||
Attenuation |