Settings in Appearance Editor - Leg
Settings for choosing skin types. Refer to the Morph, Resource Map and Project Methods section for more information.
The textures in this section can be edited if you set it to the Custom Leg Type. You must be familiar with the Substance Designer
to understand these textures.
This section contains the basic texture channels.
This section contains settings for Normal, AO and Displacement
textures shown in the previous section.
- Normal Strength: This slider sets the strength of the normal effect on the skin.
Normal Strength = 0.00
Normal Strength = 1.00
- Normal Opacity: This slider defines the opacity of the normal texture overlapping on the skin.
- AO Opacity: This section contains settings for Normal, AO and Displacement textures shown in the previous section.
- Displacement Strength: This section contains settings for the Black regions defined by the ColorID texture shown in the previous section.
Regional Settings for Black, Red and Green
In the Texture Settings section, there is a channel named ColorID which is used to divide the meshes into different regions for individual modifications.
Take the Body material as an example. The mesh is divided into three region by the black, and red colors.
These regions then can be separately adjusted with the sections in the following image.
The amount and the names of the sections are identical to the amount and names of the colors in the ColorID texture.
Settings in the Region Sections
Basically, the number of the settings in these sections are same. The difference is that the settings affect different region defined by the ColorID texture. These settings are divided into different groups: Base Color, Color Balance, Roughness and Metallic.
- Base Color and Color Balance: Influences the color tone of the Base Color texture.
Initial color tone of the Base Color for the Black region.
Brightness = -0.05, Hue = -0.05, Saturation = 0.05
Magenta - Green = 5, Cyan - Red = -10, Yellow -Blue = 5
- Roughness: The settings in this group influence the Roughness texture, which defines the coarseness of the surface.
Brightness = 0
Contrast = 0
Brightness = -1.00
Contrast = 1.00
- Metallic: The settings in this group defines the reflectivity on the surface.
Brightness = 0
Contrast = 0
Brightness = 1.00
Contrast = -1.00