Settings in Appearance Editor - Nails
Settings for the modifications of choosing skin types. Refer to the Morph, Resource Map and Project Methods section for more information.
The textures in this section can be edited if you set it to the Custom Nails Type.
You must be familiar with Substance Designer to
understand these textures.
This section contains the basic texture channels.
This section contains settings for Normal, AO, Displacement, Base Color, Color Balance, Roughness and Metallic
textures shown in the previous section.
- Normal Strength: This slider sets the strength of the normal effect on the skin.
Normal Strength = 0.00
Normal Strength = 1.00
- Normal Opacity: This slider defines the opacity of the normal texture overlapping on the surface.
- AO Opacity: This section contains settings for Normal, AO and Displacement textures shown in the previous point.
- Displacement Strength: This section contains settings for the Black regions defined by the ColorID texture shown in the previous point.
- Base Color and Color Balance: Influences the color tone of the Base Color texture.
Initial color tone of the Base Color
Brightness = -0.05, Hue = -0.05, Saturation = 0.05
Magenta - Green = 5, Cyan - Red = -10, Yellow -Blue = 5
- Roughness: The settings in this group influence the Roughness texture, which defines the coarseness of the surface.
Brightness = 0
Contrast = 0
Brightness = 0.10
Contrast = 1.00
- Metallic: The settings in this group defines the reflectivity on the surface.
Brightness = 0
Contrast = 0
Brightness = 1.00
Contrast = -1.00