Changing Pose

The Change Pose options allow you to switch the character between different poses while editing skin weights.

Changing the Pose

Select one of the following radio buttons to change the character's pose:

  • Keep Original — Keeps the character in its original pose.
  • T-Pose — Changes the character to the standard T-pose.
  • Character Bind Pose — Changes the character to the pose used when the character's skin was bound.
  • Cloth Bind Pose — Changes the character to the pose used when Transfer Skin Weight was performed. The character's limbs are adjusted to better match the clothing's shape during weight transfer.

Rotating Bones (Enabled for Keep Original Pose Only)

Click Rotate Bone to enter Bone Rotate mode. This mode helps check skin weights for clothing that is expected to deform with Twist and Share bones. When Bone Rotate mode is active:

  • The Bone List automatically locks Upperarm, Forearm, Thigh, and Calf bones.
  • Locked bones cannot be selected or painted in the normal skin-weight editing workflow.
  • Twist and Share bone dummies are also hidden to prevent them from being accidentally picked when adjusting the pose.

    Rotate Bone: Off

    Rotate Bone: On

This allows you to rotate the appropriate motion bones and inspect how the clothing deforms without the viewport being obstructed by non-motion bones.