Wrinkle Guidelines for ZBrush

In ZBrush, wrinkle edits applied within the active mask areas of the expression layers will be converted into normal and cavity maps upon transfer to Character Creator (CC). The following guidelines will provide clarity on the editing rules in ZBrush, as well as the update process to CC.

Expression Masking Range

The Face Tools plugin assigns a distinct masking range to each expression in ZBrush, and any sculpting done beyond the masking area will not be recorded in the Expression Layers when updated to CC.

‘Brows Raise’ expression:

Added wrinkle details in ZBrush.

Wrinkle details with masking enabled.

Editing mesh in SDiv level 2 and higher

The sculpted wrinkle details on SDiv 2 or higher will convert to wrinkle normal and cavity maps when transferred to CC. However, it’s recommended to increase the resolution of your sculpted details to SDiv 6 or beyond.

  1. In ZBrush, edit the selected character’s expression.
  2. Wrinkle details recorded in SDiv 2 or higher will be converted into normal maps when updated back to CC.
  3. Wrinkle details that impacted the mesh structure at SDiv 1 will be preserved as expression morphs when updated to CC.

    Wrinkle edits in SDiv 6

    Wrinkle edits in SDiv 1

  4. The final result in CC, after the updating from ZBrush: