Masking Joints
When the loaded character does not have entire limbs or when it needs to maintain a certain pose, use the mask feature to exclude parts of the body from generating bones.
Model with Missing Limbs
- Import a model.
- Set the center line correctly.
Go to the 3rd step. - Select the groin joint at the right side.
- In the right panel, deactivate the Mask checkbox; the offspring joints will be masked
as well.
- Repeat the steps for the other groin joint.
- Drag the unmasked joints to the right positions. As for the masked joints, you can drag them elsewhere or leave them untouched.
- Go to the Hand Rig step and set up the hand joints. Refer to the Hand Rig section for more information.
- Go to the final step to characterize the model, then apply either of the motions for
testing.
- If you are satisfied with the result, you can export the character.
Model with Specific Pose
- Import a model with a specific pose.
- Set the center line correctly.
Go to the 3rd step. - Select the character's right shoulder joint.
- In the right panel, deactivate the Mask checkbox. As you can see the offspring joints will be masked
as well.
- Drag the unmasked joints to adequate positions. As for the masked joints, you can drag them elsewhere or leave them untouched.
- Go to the Hand Rig step and set up the hand joints. Refer to the Hand Rig section for more information.
- Go to the final step to characterize the model, then apply
either of the motions for testing.
As a result, the masked limb maintains its original pose. - If you are satisfied with the result, you can export the character.