Flipping Hand
In order to perform the Bone Hand animation contained in Reallusion 3D motions, you'll have to apply a Bone Hand to G3 Human characters in the Composer first.
3D motion performed on the original Sprite Hand (default). | 3D motion performed on the applied Bond Hand. |
Follow the steps below to perform Bone Hand animation from the imported 3D motions.
- Apply a G3 Human character, Martha Front in this case.
- Drag a 3D motion, which contain finger motion, onto the character (Hand Pose in this case).
- The Import 3D Motion panel will open.
Click the Play/Pause button in the 3D View.
You will find that the character's fingers cannot be animated.
- Go to the Composer.
Apply a suitable Bone Hand for the character, Martha_Palm Down in this case.
- Back to the Stage.
Drag the 3D motion onto the character again (Hand Pose in this case).
- The Import 3D Motion panel will open.
Click the Play/Pause button in the 3D View.
You will see the finger motion performed on the character.
- By default, the character's hands will flip automatically according to the imported 3D motion.
If you want to maintain a fixed palm facing in the motion,
go to the Hand tab and disable the Auto Hand Flip.
- Choose a suitable hand pose for the character by
clicking the Palm Facing and Hand Flip buttons to cycle through different combinations and preview the hand poses in the motion.
- Palm Facing
Decide the initial palm facing in the motion.- Palm facing front (with palm print, default).
- Palm facing back (without palm print).
Palm Facing = Front.
Auto Hand Flip = Off.Palm Facing = Back.
Auto Hand Flip = Off. - Hand Flip
Decide the hand flip direction in the motion. Meanwhile, consider the Bone Hand Template you have applied and the Palm Facing setting to get an ideal visual result.- Hand flipping down (default).
- Hand flipping up.
Hand Flip = Flip Down.
Bone Hand Template = Palm Down
Palm Facing = Front.Hand Flip = Flip Up.
Bone Hand Template = Palm Up
Palm Facing = Back.
- Palm Facing
Note:
Currently, the Hand Flip direction setting is not applicable for the Bone Hand templates Dummy_palm down and Dummy_back up.
The Bone Hand animation of Dummies for 3D Motion can be normally performed by Flip Down only.