Posture Adjustment
Before applying a 3D motion to your character,
you can adjust the initial ground offset to correct the character's posture,
or create an individual posture style to cater to its personality.
( Watch Tutorial - 3D Motion Converter: 2D Body & Hand )
The default character posture. | The adjusted character posture. |
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
With the Foot or Hand Contact enabled by default,
you can adjust the Ground Offset slider to change the height of the floor plane.
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
- Drag the slider to the left to raise the ground level and lower the position of the character.
- Drag the slider to the right to lower the ground level and raise the position of the character.
Follow the steps below to create a walking animation on an inclined plane.
- Apply a character. In this case, the Side Dummy for 3D Motion.
- Drag a 3D Motion to the character. In this case, the Male_Walk.
- The Import 3D Motion panel will show and the link between the 3D View dummy and the character is activated by default.
In this case, we will click the -90 angle preset. - Go to the Body tab. Disable the Enable Z Axis to ignore the depth changes in this animation.
- Back to the Projection tab. Enable the Root Motion to better observe the animation at the root position.
- Click the Play/Pause button in the 3D View.
The dummy and the character will start to walk on a default ground level at the same time.
Drag the Ground Offset slider to the left to the raise the ground level. The dummy and the character will crouch down.Ground Offset = 0.
The default ground level.Ground Offset = -10.
The ground level is raised. - Next, you can continue to adjust the posture style for this animation.
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
By rotating the character's neck, torso and hip,
you can posture the character to add some personality.
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
Front facing character
- Drag the slider to the left to tilt to neck to the right side of the character (Max. -90 degrees).
- Drag the slider to the right to tilt to neck to the left side of the character (Max. 90 degrees).
Side facing character
- Drag the slider to the left to lower the neck (Max. -90 degrees).
- Drag the slider to the right to raise the neck (Max. 90 degrees).
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
Front facing character
- Drag the slider to the left the tilt the torso to the right side of the character (Max. -90 degrees).
- Drag the slider to the right to tilt the torso to the left side of the character (Max. 90 degrees).
Side facing character
- Drag the slider to the left to lean the torso (Max. -90 degrees).
- Drag the slider to the right to raise the torso (Max. 90 degrees).
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
Front facing character
- Drag the slider to the left to rotate the hip to the right side of the character.
- Drag the slider to the right to rotate the hip to the left side of the character.
Side facing character
- Drag the slider to the left to rotate the hip backward.
- Drag the slider to the right to rotate the hip forward.
Having adjusted the ground height, follow the steps below to correct the walk posture on an inclined plane.
- Go to the Body tab.
Drag the Hip slider to the left to rotate the hip backward for the body's center of gravity.
- Drag the Torso slider to the left to lean the torso.
- Drag the Neck slider to the right to raise the neck.
- Now the posture has changed in order to adapt to the inclined ground plane.
- Next, you can continue to create the path animation with this root motion.
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