Locating the Center
The center (also called "Pivot") of a character or a prop decides the base for position, rotation and proportion change in the Stage mode. You may use the Composer to locate the center of any character or prop.
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
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In Stage Mode, select a prop. You will notice that the center of the prop is inside a circle.
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Click the
Composer button.
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Select the root sprite of the prop in the Composer Mode.
(The root sprite can be found in the Scene Manager)
Turn on the world axis by using the hotkey: Ctrl + A.
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Click the Edit Pose button and drag the sprite away from the world center (where the axis coordination is).
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Click the
Back to Stage button.
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The center of the prop is now different.
You may rotate or scale the character or prop, to see the difference.
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
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In the Stage Mode, select a prop.
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Click the
Composer button.
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Select a sprite. A transform handle box will appear around the sprite.
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The red point is in the middle, which will cause an incorrect sprite rotation.
Note:
Click the Pivot button on the Property Toolbar to show the Object Pivot panel to determine the position of the pivot for each component object of the prop.
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Drag the Red Point away from its original
position. This point is the center, or the pivot, of the sprite.
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Click the
Back to Stage button.
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The center of the sprite will now be relocated.
Select the prop, then press the hotkey K to show the Prop Key Editor on the Property Bar.
Pick the sprite and rotate it.
Note:
- Please refer to the Sprite Concept section for more information.
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