In addition to using spring templates on the groups, you can also manually set desired values for spring parameters to create various
degrees of bounciness.
The two values set the rotation angles for each spring bone. The range is from 180 degrees counterclockwise to 180 degrees clockwise based on the rest pose of the bone.
These two values determine the distance between two adjacent spring bones.
Stretch: The distance between the parent and child bones are allowed to be extended as the parent bone moves, the higher the value is, the longer the distance
may be. In the following example, each image is controlled by a bone chain with
the Stretch setting.
Stretch = 0
Stretch = 100
If each bone contains a sprite with images, then you can create a
"delayed drag" effect.
Stretch = 0
Stretch = 100
Squash: On the other hand, squash dimishes the distance between parent and child bones when the parent moves toward the child bone. If each bone contains a sprite with images, then you can create a
"push away" effect.
Squash = 0
Squash = 100
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