Viewing Angle Combinations of Parent-Child Body Parts
When the Validate Multi-angle Setup panel shows, only the Parent-Child body parts show on the working area for further editing. However, since each body part pose contains 10 angles (for G2 character), it is not easy for you to observe the angle combinations of the parent and child body parts in the working area by merely using the Angle Switch.
With the Validate Multi-angle Setup panel, you can easily determine the angle combinations of the parent and child body parts for better observation and further modification.
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
By using the Parent Angle and Child Angle drop down lists, you are able to determine the ideal angle combination for observation or editing.
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Select the target body part in the Composer Mode.
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Click the Validate Multi-angle Setup button.
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You will find that there are only the selected body part and its parent one show
in the working area (the rest ones are temporarily hidden).
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Open the Parent Angle drop-down list to select a specific angle
(in this case, Top) for the parent body part.
The parent body part will immediately turn to the specified angle.
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Open the Child Angle drop-down list to select a specific angle
(in this case, Top) for the child (selected) body part.
You will see in the working area that the two body parts form a new angle combination
by their own angle.
The child body part will immediately turn to the specified angle.
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
By using the Quick Validate controls, you can quickly choose a pre-defined and logical angle combination because some angle combinations can never appear for a real human. Editing the body parts, sprites or the joint masks under these combinations will be useless and wasting of time. Quick Validate feature filters out the illogical combinations to avoid from vainly editing.
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Illogical angle combination |
Logical angle combination |
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Select the target body part in the Composer Mode.
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Click the Modify menu >> Validate Multi-angle Setup command.
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You will find that there are only the selected body part and its parent one showing
in the working area (the rest ones are temporarily hidden).
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Activate the Quick Validate box to enable the controls.
Click thePrevious/Next buttons or the
slider to switch to the previous or next angle combination of the body parts.
![Back to Top](../../../Images/UI_Icons/top.png)