Using Pose Mode - FK and IK
In the Pose mode, you may adjust the limbs with FK
(Forward Kinematics) and IK (Inverse Kinematics)
methods. You can do this in order to give characters a general pose, or you can
slightly modify individual body parts in Body mode.
Using FK and IK
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Select a character and click the 2D Motion Key Editor button.
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Pick a Hand. You will see two concentric circles for
use with the FK method.
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Drag the outer circle to rotate the hand, and the geared body, in an opposite direction.
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Drag the inner circle to rotate the hand, and the geared body, in the same direction.
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Drag the outer circle to rotate the hand, and the geared body, in an opposite direction.
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Pick a Leg. Drag the cross arrow inside the circle in order to use the IK method to
relocate the feet.
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If you want the joints of the legs to be in a correctly angled, then you need to drag the
outer circle to form the angle first.
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If you want the joints of the legs to be in a correctly angled, then you need to drag the
outer circle to form the angle first.
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Pick the Body. Drag the cross arrow to move the pelvis of the character. This is easy when wanting the character
bend his/her knees.