Applying Character Motion Templates
In Cartoon Animator, the G2 character motions are divided into two main categories: 3D Motions (dimensional)
and 2D Motions (flat).
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The thumbnails of 3D motions in Cartoon Animator Motion Library will be marked with text, "3D".
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The 3D motions are dimensional motions. These motions are free in angles.
Character with 3D motion applied
Correct performing results in else angles
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The 3D motions are from the Cartoon Animator Motion Library.
3D Motions (.ct3DMotion) in Cartoon Animator
The motions of this type are, by default, in the path below:
- Windows - C:\Users\Public\Documents\Reallusion\Template\Cartoon Animator 4 Template\Motion\G2\Editable 3D\
3D Motions (.rlMotion) from iClone
The motions of this type are, by default, in the path below:
- Windows - C:\Users\Public\Documents\Reallusion\Reallusion Templates\Animation\Motion
*If you need to purchase additional 3D motions, then please surf the official web site: Reallusion Motion Store
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The 2D motions are flattened 3D motions. These motions are in specific
and single direction and can not change the angle
after being applied to a character.
Character with 2D motion applied
Changing angle is not allowed
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The 2D motions can be from the Cartoon Animator Motion Library (.ctMotion,
default motions in CrazyTalk Animator 2 or 1) or created by
Flattening 3D Motions (.ctMotion).
2D Motions (.ctMotion) in CrazyTalk Animator 2
The motions of this type are, by default, in the path below:
- Windows - C:\Users\Public\Documents\Reallusion\Template\Cartoon Animator 4 Template\Motion\G2\Flatten 2D\
2D Motions (.ctMotion) in CrazyTalk Animator 1
The motions of this type are, by default, in the path below:
- Windows - C:\Users\Public\Documents\Reallusion\Template\Cartoon Animator 4 Template\Motion\G1\
*If you need to purchase additional Cartoon Animator 2D motions, then please surf the official web site: Reallusion Motion Store
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The thumbnail of 2D motions, for .ctMotion, in Cartoon Animator Motion Library will be marked with
text, "S" or "F".
The motion to the side
The motion to the front
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You can easily identify flattened 2D motions by the number of degrees
on the thumbnail.
The number represents the degree of the motion.
2D and 3D motions are basically able to apply to any character. However, since the character can be G1 or G2, the motion results can be different. The best suitable collaborations are as shown below:
The 3D motions are suitable for G2 characters. |
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The 2D motions to the side or 315 degrees are suitable for G1 side and G2 characters. |
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The 2D motions to the front or 0 degrees are suitable for G1 front and G2 characters. |