Using Sprite-Angle Panel
Each Cartoon Animator character is composed of sprites stuck to the
bones of body parts; every sprite can have one or more
poses for creating
sprite animations.
However, for G2 characters that are able to perform dimensional motions,
these poses must contain more media from different 10 perspective views,
and these media are thus called Angles.
Cartoon Animator provides Sprite-Angle panel so that you are able to view the angles of a pose. The benefits of using Sprite-Angle panel are:
After you have created a G2 character, or convert a G1 character into a G2 character, you may use the Angle Table to examine if any angle is missing.
If Composer Mode, there are two ways to showing the Sprite Angle panel:
- Through Sprite Editor
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Select the character and enter the Composer Mode.
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Pick the body part that you want to examine.
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Click the Sprite Editor button to show the panel.
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Click the
Full-angle Settings button to display the panel for
listing the angle media.
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Select the character and enter the Composer Mode.
- Through Validate Multi-angle Setup Panel
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Select the character and enter the Composer Mode.
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Pick the body part that you want to examine.
- Click the Validate Multi-angle Setup button to show the panel.
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Switch to the Sprite tab.
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Click the Full-angle Settings button to display the panel for
listing the angle media.
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Select the character and enter the Composer Mode.
By using the Sprite Angle panel, you are able to share an angle to any other which lacks one. This method assists you to save a lot of time for adding angles one by one and is useful for the body parts that appear identical in different perspectives.
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Apply a character and switch to the Composer Mode.
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Select a body part.
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Open the Sprite Angle as described in the previous section.Note:
The angles slots marked as Empty will cause a body part missing in motion.
Missing angles in the table.
Missing body part in motion.
- If the body part can appears to be identical in different perspectives, then click the Copy Similar button.
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When the cursor turns to an eyedropper, click on the target angle for sharing.
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As the cursor turn to be a paint bucket, click on the Empty angle
slot to fill it referring to the picked angle image.
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Repeat the same steps until every empty angle slot refers to the target one.
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The body part thus will not be missing in motion.