Creating G2 Character with Multiple Angles
A G2 character is a character with body parts composed of multiple angle media. You are able to apply both 2D and 3D motions to the G2 character with multiple angle performance.
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
-
Apply a character from the Actor >> Actor Template >> Character >> Dummy.
-
The basic G2 character is loaded for replacement procedure and is auto-selected.
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
-
Click the
Composer button to switch to the Composer Mode.
-
Select a sprite of a body part (in this case, the upper torso).
-
Click the Sprite Editor
button to open the panel.
-
Click the 4 arrow buttons of the Angle Switch
to determine an angle (in this case, 0 degree).
-
Pick the
pose
in the Sprite Editor and click the
Replace Current Sprite button.
-
Select one of the prepared media file that matches this angle and click the Open button.
The pose is instantly replaced with the new media. -
Click the
Full-angle Settings button to display all media that compose this pose.
-
Repeat steps 4 to 7 until 10 media of different degrees are loaded to
replace each angle in the table.
Check the Sprite Angle panel again to make sure you have replaced all angles.
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
-
Pick any of the other body parts.
-
Repeat same steps in the previous section to replace the angles in the sprite.
-
Perform the same steps until the sprites of the character are completely replaced.
-
Click the Add button under the Content Manager to save the
custom character.
-
Click the Back to Stage button to bring the new character back to the
stage.
Note:
You may also use the Validate Multi-angle Setup panel to quickly replace the media.
![Back to Top](../../../Images/UI_Icons/top.png)