Sculpting Models with ZBrush
The basics of GoZ is to send a model to ZBrush, sculpt the surface of the model, and then update the model in Character Creator.
- Create or load a character.
- Select the object you want to send to ZBrush for further editing.
- Click the GoZ button in the toolbar.
Alternatively, access the File menu >> Export >> GoZ command. - Click the GoZ button to send the object to ZBrush.
Refer to the GoZ Setting User Interface Introduction section for more information.Note:- The tool files for GoZ feature are stored in the path below (by default):
C:\Users\Public\Pixologic\GoZProjects\Default - Keep in mind that the Use Current Pose option is not activated.
- The tool files for GoZ feature are stored in the path below (by default):
- Edit the model with tools in ZBrush.
- Press the GoZ button on the ZBrush to send the model back to Character Creator.
- Click the Continue button in the up-coming message box.
- Click the Update button when the dialog box shows in Character Creator.
- The object will be updated by the new shape sculpted in ZBrush.