Topology / Mesh Enhancements
CC3 Base+ character are composed of evenly-distributed quad faces and ideal edge-loops for smooth animation and deformations.
Head and Body
- Loop Rings
- Evenly-distributed quad surfaces and perfect edge-loops allow for smooth facial expressions and body animations.
- 3D sculptors can also rejoice as the mesh is easier to subdivide and smooth without defects.
- Topology for Animation and Morphs:
- One mesh effectively adapted to all kinds of character shapes.
- Joint Rings (blue) are designed for posing and animation
- Muscle Lines (magenta) are referenced for major joints, muscles, and feature alignments. Optimized quad for subdivision sculpting (13,580 face).
- Color marks on CC3+ topology are designed as feature landmarks for character modelers, ZBrush artists (GoZ), or retopologized characters from scanned models.
- Based on this technique, 12 base characters of different styles can be found in the Content Manager.
Parts
- Hands: CC3 Base+ characters have better Hand and Nail shape for close-up shots due to newly added Morph Sliders.
- Eyes:
- Tear Line and Occlusion meshes adhere to the eyelids for realistic eyes with Digital Human Eye Shader.
- More mesh definitions are generated for the eyes and crease lines are optimized for blinking.
- Tear Line and Occlusion meshes adhere to the eyelids for realistic eyes with Digital Human Eye Shader.