UV Optimizations
CC3 Base+ character utilizes the new UDIM layout, instead of the traditional UV overlapped layout. Increased texture resolution and complementary layout for external 3D programs like Zbrush, Maya, and 3Ds Max are just some of the benefits of the UDIM system.
- New UDIM UV Layout makes it easier for one time straight-forward texture baking in ZBrush, paint head affect to body due to overlapped UV, auto separated material in Substance Painter.
- Traditional UV Layout:
- New UV Layout - UDIM (for CC3 Base+):
- Traditional UV Layout:
- Head and neck (blue areas in the illustration) are merged in one UV for enhanced scan head and animated blend-map.
- Enlarged UV space are made for face, nose, hand, and nail.
- Basic Concept:
- Nose:
- Arms:
- Basic Concept:
- The new UV layout can support more details for the skin.