Setting T-Pose for CC3 Base and CC3 Base+ Characters

When GoZ and Import FBX are used for modifying CC3 Base or CC3 Base+ character's shape, the standard T-pose can sometimes be offsetted due to miscalculation. The Set T-Pose feature can be used to readjust the result.

  1. Create a new project.
  2. Use GoZ feature to send this character (CC3 Base or CC3 Base+) to ZBrush.
  3. Modify the model (the original A-pose is slightly changed)
  4. Send the character back to Character Creator. Make sure the Adjust Bone to Fit Morph is activated, so that the bones can be automatically adjusted to fit the modified model.
  5. Click the Update button to import the model back to Character Creator.
  6. Set the camera to the front view.
  7. Apply a T-pose from the Content Manager. As you can see the arms, in this case, raise up due to the modification in ZBrush and the Adjust Bone to Fit Morph feature.
  8. Click the Set T-Pose button in the Motion Pose tab of the Modify panel.
  9. The Set T-Pose panel will show up.
    • Symmetry: Click one of these buttons to copy the bone rotations from one side to the other.
    • Mirror: Symmetrically adjust the bilateral bones together.
    • Bone Settings gear icon: Click this icon the show the Bone Settings in the Project Settings panel to adjust the Color, Size and the Opacity of the bones.
    • Revert Pose: If you want to abort all the modification for the bones, then click this button to revert the original orientation of the bones.
    • Load T-Pose: Click this button to load a *.ccProject or *.ccAvatar file as the reference of the T-pose for the current character.
  10. Select one of the bones (in this case, upper arm bone). Use the Rotate tool to make a proper T-pose for the character.
  11. Leave the Set T-Pose mode. You can see the character's T-pose is rectified.

    Before

    After

  12. The character can now be correctly posed, moving forward.