Creating Beveled Edges

You can create pseudo-bevel Normals at the edges of the current layer’s mask to enhance depth, making decal textures appear more three-dimensional.

In the Normal Settings section of the Texture Editor, enable the Bevel checkbox to create beveled edges and access the available settings.

Bevel = Off (default)

Bevel = On

Adjusting Bevel Strength

The Strength value controls the prominence of pseudo-bevel Normals on the Normal map, affecting the perceived depth along the edges.

Strength = 100 (default)

Strength = 200

Adjusting Bevel Smoothness

The Smoothness value controls the gradient of the Bevel Normals: higher values create smoother edge transitions, while lower values produce sharper, more pronounced edges.

Smoothness = 3

Smoothness = 10

Flipping Bevels

Use the Flip options to reverse the direction of Bevel Normals generated along the face edges on the X or Y axis, helping to correct lighting and rendering.

  • Flip along the Y-axis:

    Original Bevel Normal: The Bevel Normals produce lighting that appears to come from below.

    Checking Y Axis flips the Bevel Normals along the Y axis, making the lighting appear as if coming from above.

  • Flip along the X-axis:

    Original Bevel Normal: Lighting appears to come from one side.

    Checking X Axis flips the Bevel Normals along the X axis, causing the lighting to appear from the opposite side.