Material Channel View
Each garment can have up to 9 texture channels, which work together to form the final texture of the clothing when using the PBR Shader Type.
Use the drop-down list to select a channel and toggle between 3D and 2D views from the toolbar for inspection.
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Material Channel |
2D View |
3D View |
Description |
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General Map |
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Simulates real-world material appearance under lighting conditions, enhancing texture quality by using physical material properties defined primarily through Metallic and Roughness maps. |
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Base Color Map
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Projects the bitmap image onto the 3D surface while retaining the image’s original pixel colors. |
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Normal Map
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Defines the orientation of surfaces. Generation:
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Roughness Map
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Describes the surface’s micro-level coarseness. Areas mapped in white are relatively rough, while those mapped in black are perfectly smooth. Generation:
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Metallic Map
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Controls surface reflectivity, classifying areas of the mesh as metallic or non-metallic. White indicates complete reflectivity; black indicates none. Generation:
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Color ID Map
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Used as a color mask that allows different materials to be applied to specific, separate regions of the clothing. |
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Curvature Map
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Serves as a reference map for AI-generated aging effects, where elevated mesh areas appear white and recessed areas appear black to guide certain surface effects. |
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AO Map
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Improves the perception of depth on the mesh by shadowing the seams or overlapping areas. |
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Opacity Map
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Creates transparency and cut-out effects from a grayscale image. Black areas are removed, white areas are fully visible, and gray values determine the object's transparency (alpha) level. |
3D View: For viewing the garment as a fully-textured 3D model.
2D View: Displays the texture of the selected layer for close inspection.