Toon Shader and Texture
The purpose of the Toon Shader is to make your work look like a cartoon. However, if the objects within the project contain textures then the Toon Shader effect and the textures will be blended together.
Blended Toon Shader and Texture
When the Toon Shader works with textures, the result can be inadequate. It depends on the result shown on the screen. You may sometimes do some modifications to get the best appearance. Please note that the Bump and Displacement texture effects can not be seen when the Toon Shader is ON.
Toon Shader with no texture |
Toon Shader with Diffuse Map |
Toon Shader with Opacity Map |
Toon Shader with Specular Map |
Toon Shader with Glow Map |
Toon Shader with Reflection Map |
Blended Toon Shader and Colors
The Toon Shader covers three levels of colors onto all objects, and once the colors are set, the Diffuse, Ambient and Specular colors of objects will be blended with the three-level gradient colors.
You may drag the two anchors to adjust the range of each level.
Original color |
Adjusted Diffuse, Ambient and Specular |
Blended with the two colors in the |