The image objects ejected from the emitter. By means of adjusting the
attributes of the particles, such as the image sizes, the blend methods, and so
on, you can create sandstorms, fires, smoke and lots more in your scene.
2.
Volume of Emitters
An invisible cube consisting of emitters. You may change
the volume by adjusting the size of the container or
offset it from the pivot.
3.
Gizmo
The gizmo is the real location of the particle set. You can pick, move or rotate it at different times
to generate moving particle effects. You can use the
gizmo to link or attach the particle set
to another object, or have it move along a
specific path.
The default showing of the particle is off. For you to adjust each element please enable show in the scene manager to see both the
gizmo and invisible cube of the particle.
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