Simple Mode
In Simple mode, the selected prop animation is mapping to the movements of your mouse cursor in Screen-Based technique;
which is locked to the screen resolution.
Move
This mode controls the object to move on the horizontal or vertical plane, which is very useful if you want a lot of props to pass by in the back scene, such as street cars.
- Horizontal Movement: Move the prop left, right and to the depth of the camera
or a horizontal circle on the horizontal plane.
- Vertical Movement: Move the prop left, right, up and down or in a vertical circle.
Rotate
This mode is suitable if you need to rotate a prop round and round, such as a merry-go-round or a propeller.
-
Move the mouse cursor left/right to have the prop rotate left or right according
to the perspective of your camera.
-
Move the mouse cursor up/down to have the prop rotate forward and backward.
-
Drag the Sensitivity to decide if the prop rotates a few or more rounds when you move the mouse cursor.
Scale
This mode is very useful if you need to have props act like they are breathing.
-
Move the mouse cursor left or right to narrow or broaden the prop.
-
Move the mouse cursor up or down to make the prop taller or shorter.
-
Roll the mouse cursor so that the prop starts to act like its breathing.
-
Drag the Sensitivity to decide if the prop expands less, or more, when you move the mouse cursor.Note:
- The speed of the prop animation depends on the speed you move your mouse.
- During the previewing or recording process, you may press the 1, 2, 3 or 4 keys to toggle between these modes.
- You may use this method to control the Kinematic rigid body to collide all the other physics objects.
- The recorded result will be stored into the Animation track in clip type.