Micro Normal
The Micro Normal is an additional normal map, blending on the regular Normal map in the Texture section, for depicting the fine lines and intricate details of a surface.
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Facial skin with Normal map only |
Facial skin with Normal and Micro Normal maps |
You can find the settings for adjusting the Micro Normal map in the Micro Normal sub-section under the Shader Setting section in the Modify panel.
- Micro Normal Tiling: This value determines the amount of tiling for the Normal Map on the entire face. Therefore, the higher the value (tiling more times), the more grainy the details look.
Micro Normal Tiling = 20.000 (default)
Micro Normal Tiling = 10.000
- Micro Normal Strength: This setting controls the visibility of the micro-level details on the skin.
Micro Normal Strength = 1.000
Micro Normal Strength = 2.000
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