Micro Normal
The Micro Normal is an additional normal map, blending on the regular Normal map in the Texture section, for depicting the fine lines and intricate details of a surface.
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Teeth and gums with Normal map only |
Teeth and gums with Normal and Micro Normal maps |
You can find the settings for adjusting the Micro Normal map in the Micro Normal sub-section under the Shader Setting section in the Modify panel.
- Teeth Micro Normal Tiling: This value determines the tiling times of the Normal Map on the entire teeth mesh. Higher values (more tiling) creates a more grainy look overall.


Teeth Micro Normal Tiling = 10.000
Teeth Micro Normal Tiling = 2.000
- Teeth Micro Normal Strength: This setting carve the fine lines deeper or lighter on the teeth.


Teeth Micro Normal Strength = 0.300
Teeth Micro Normal Strength = 0.700
- Gums Micro Normal Tiling: This value determines the tiling times of the Normal Map on the entire gums mesh. Higher values (more tiling) creates a more grainy look overall.


Gums Micro Normal Tiling = 4.000
Gums Micro Normal Tiling = 7.000
- Gums Micro Normal Strength: This setting carve the fine lines deeper or lighter one the gums.


Gums Micro Normal Strength = 0.500
Gums Micro Normal Strength = 1.000