Micro Normal

The Micro Normal is an additional normal map that is blended on top of the regular Normal map in the Texture section. This is used for depicting the fine lines and intricate details of a surface.

Tongue with Normal map only

Tongue with Normal and Micro Normal maps

You can find the settings for adjusting the Micro Normal map in the Micro Normal sub-section under the Shader Setting section in the Modify panel.

  • Micro Normal Tiling: This value determines the tiling times of the Normal Map on the entire tongue mesh.

    Micro Normal Tiling = 1.5

    Micro Normal Tiling = 2.0

  • Micro Normal Strength: This setting can intensify or soften the micro normal map.

    Micro Normal Strength = 0.7

    Micro Normal Strength = 1.5