Converting to SSS Shader

In order to use the SSS Shader, you need to manually convert the material from the default PBR Shader.

Note that Prop, Accessory, Cloth, Non-Standard, G1, and Game Base Characters support converting to the Digital Human Shader.

  1. Create a project in which the object listed above using the default PBR Shader is applied.
  2. Make sure the object is selected and switch to the Material tab in the Modify panel.
  3. Click the Convert Object Shader button on the top of the material list.
  4. In the Convert Object Shader to panel, select the SSS from the Shader Type drop down list.
  5. Click the Convert button.
  6. The adequate shaders for different body parts will be automatically assigned.