Converting to SSS Shader
In order to use the SSS Shader, you need to manually convert the material from the default PBR Shader.
Note that Prop, Accessory, Cloth, Non-Standard, G1, and Game Base Characters support converting to the Digital Human Shader.
- Create a project in which the object listed above using the default PBR Shader is applied.
- Make sure the object is selected and switch to the Material tab in the Modify panel.
- Click the Convert Object Shader button on the top of the material list.
- In the Convert Object Shader to panel, select the SSS from the Shader Type drop down list.
- Click the Convert button.
- The adequate shaders for different body parts will be automatically assigned.