SSS Shader
When the PBR shader is applied to an object, such as Hair, Prop, Accessory, Cloth, G1, Game Base and Non-Standard Characters used in iClone, the Roughness and Metallic textures define the reflectivity of the surfaces; however, once the object is semi-translucent, the reflectivity is insufficient.
After iClone version 7.8, you can utilize the SSS Shader to enhance object's look with additional features, SSS (Sub-surface Scattering) and Micro Normal.
Prop using PBR Shader |
Prop using SSS Shader |