Specular Metallic

The Specular Metallic parameters are used to define the highlight reflections on the skin. You can find the settings for adjusting the Specular Metallic sub-section under the Shader Setting section in the Modify panel.

  • Specular: This value determines the strength of the reflected highlight on the skin.

    Specular = 0.400 (default)

    Specular = 5.000

  • SSS Metallic Threshold: If the grayscale data in the Metallic channel is above this threshold, then it will be pure metal, otherwise, it will be metallic plus the SSS effect.

    Metallic Texture = 60 % gray

    SSS Metallic Threshold = 0.590

    Pure metallic skin without SSS effect.

    Metallic Texture = 60 % gray

    SSS Metallic Threshold = 0.610

    Metallic skin blended with SSS effect.