RGBA Area Mask Texture

  • This texture is used to define specific area on the surface of the object for different degrees of roughness.
  • You can add the data in Red, Green, Blue and Alpha channels and adjust them separately in the Roughness sub-section.

    Object with default RGBA Area Mask (Black)

    The Red channel of the RGBA Area Mask texture is modified.
    The pattern on the object can be assigned with individual Roughness levels.