Mapping Method for Multi-Material Object
If you have a compounded model where each component model has its own material or texture, re-generating UV will be done by the following rules. We will take Box UV Settings/X/Tiling (U, V)=(1.00, 1.00) as the mapping method as example.
(When you do material assignment or texture mapping to individual faces in SketchUp, it generates a compound model with several material settings.)
Single Model, Single Image as Texture
When you have a single model with its faces mapped by one single image and you apply the UV settings as described above, the result will be like the illustrations below.
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Partial parts of one image are mapped to |
UV Settings: Box |
Single Model, Multi Images as Textures
When you have a single model with its faces mapped by several individual images and you apply the UV settings as described above, the result will be like the illustrations below.
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Partial parts of two images are mapped to |
UV Settings: Box |
Compounded Model, Multi Images as Textures
With the concept above, if you have a compounded model with multiple textures, once you apply the UV settings, they will affect all individual components, which differ from the traditional mapping method.
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Partial parts of two images are mapped to |
UV Settings: Box |
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