Modifying Material Settings

Refraction and Reflection

These two settings allow users to have the environment reflected by the objects. Please be advised that darker base colors provide clearer Reflection and Refraction effects.

Refraction = 0
Reflection = 0

Refraction = 50
Reflection = 0

Refraction = 0
Reflection = 50

Refraction = 50
Reflection = 50


Effect of Bump to Refraction/Reflection

Combining Bump maps with Refraction brings high levels of realism.

Refraction without Bump

Refraction with Bump

Reflection without Bump

Reflection with Bump

Diffuse, Ambient and Specular Colors

A. Diffuse Color: The Diffuse color defines the overall color that is reflected from an object when the light hits it.

B. Ambient Color: The Ambient color refers to the illumination surrounding a subject or scene.

C. Specular Color: The Specular color only defines the color of the highlighted area of an object. Therefore, you must decrease the Diffuse color to see the effect.


Diffuse Color =
Ambient Color =

Diffuse Color =
Ambient Color =

Diffuse Color =
Ambient Color =


Diffuse Color =
Specular Color =

Diffuse Color =
Specular Color =


Specular and Glossiness

A. Specular: The Specular value defines the strength of the highlighted area of an object.

B. Glossiness: The Glossiness value defines the range of the specular to simulate the type of the material.

You may utilize the two sliders, Specular and Glossiness, to create metallic or plastic objects.

Plastic:
Specular Value = 35
Glossiness Value = 15

Metal:
Specular Value = 200
Glossiness Value = 10


Opacity

Both Opacity and Refraction can turn an object transparent; however there is still something different between them.

The scene behind the transparent object distorts when Refraction is on, but no such real life distortion appears when using Opacity.

Transparency by Refraction

Transparency by Opacity


Self-illumination

Increasing the Self-illumination value of an object will decrease the ambient lighting or ambient color effects. The shadow on an object will decrease as well. You may use this feature to create a sky dome or cartoon-like 3D models.

Initial appearance

Self-illumination = 100


Optimization for Diffuse Color, Ambient Color and Specular Color

If you intend to have your models be more impressive and solid, please set the Diffuse Color, Ambient Color and Specular Color to Pale, Dark and White:

Diffuse Color:
Ambient Color:
Specular Color:

Diffuse Color:
Ambient Color:
Specular Color:

Tip for the Opacity Keys

When you use the Opacity setting to fade out an object, you may find that the specularity or reflection remains even when the opacity value is 1. If you intend to have a crystal effect on an object, keep the Specular channel (or value) and the Reflection channel (or value) along with the Opacity value.

The original look of the model.

Opacity decreased.
(The reflection and specularity remain high)

Reflection decreased.

Specular and Glossiness adjusted.