Baking Textures

Baking Substance Texture to Eight Channels

If you like the results created by the Substance Material and you do not want to adjust them afterward, then please follow the steps below to bake it to the material of the prop:

  1. Select one of the eight channels of the prop to which you want to bake the texture from the Substance Material.
  2. Click the Bake Substance Texture button.

    The red "S" mark of the channel will be removed, which indicates that the texture from the substance material is baked to the prop.

  3. If you want to adjust the texture by the substance parameters again, then activate the Use Substance Graph box before further modifications.