Settings for Base Layer
The Base Layer is the bottom layer in the Material Modifier mechanism.
The settings in the Base sub-section is used to adjust the Base Layer
for the entire ActorCore character.
The settings in this group influence the Base Color texture.
- Contrast: Adjusts the contrast of the base color texture.
Contrast = 0.50 (Default)
Contrast = 0.75
- Luminosity: This slider adjusts the brightness of the Base Color texture.
Luminosity = 0.50 (Default)
Luminosity = 0.25
- Hue: Adjusts the hue of the base color texture.
Hue = 0.50 (Default)
Hue = 0.25
- Saturation: Adjusts the saturation of the base color texture.
Saturation = 0.50 (Default)
Saturation = 0.75
This slider determines the strength of the Normal map.
Normal = 1.00 (Default) |
Normal = 0.00 |
The Luminosity and Contrast values determines the spectrum of the grayscale texture for the Roughness channel.
Luminosity = 0.50 (Default) Contrast = 0.50 (Default) |
Luminosity = 0.75 Contrast = 0.25 |
The Luminosity and Contrast values determine the spectrum of the grayscale texture for the Metallic channel.
Luminosity = 0.50 (Default) Contrast = 0.50 (Default) |
Luminosity = 1.00 Contrast = 0.35 |
The Contrast and Luminosity values determine the soft shadows texture for the AO channel.
Luminosity = 0.50 (Default) Contrast = 0.50 (Default) |
Luminosity = 1.00 Contrast = 0.75 |
The sliders adjust the Glow channel.
- Luminosity: This slider adjusts the brightness of the Glow texture.
Luminosity = 0.50 (Default)
Luminosity = 0.55
- Contrast: Adjusts the contrast of the Glow texture.
Contrast = 0.50 (Default)
Contrast = 0.85
- Hue: Adjusts the hue of the Glow texture.
Hue = 0.50 (Default)
Hue = 0.60
- Saturation: Adjusts the saturation of the Glow texture.
Saturation = 0.50 (Default)
Saturation = 0.25