How to create path-restricted character motions
If you have created paths, then you can use Motion Director to animate the character along the path with your devices, including keyboard, gamepad or any other input device.
Please note that in this mode, the character only travels along a route that is projected from the existing path on the floor, ignoring the terrain or the elevation of the path.
![]() |
![]() |
Moves along the route projected by the picked path with different elevations |
Terrain is ignored |
- Apply a character and a path in the project.
- Open the Control Center panel (shortcut: Ctrl + F5).
- In the Control Settings section, click the Control on Path button to toggle the mode.
Enabled Devices
Activate the devices that you want to drive the character (Keyboard and Gamepad)
Keyboard
Activate this checkbox to use the WS keys on the keyboard to walk the character back and forth on the path.
You are allowed to assign custom keys for driving the character using the Hotkey Manager.
Please note that since there are only two directions on a path, the A and D keys are ineffective.Gamepad
You can choose the mounted devices from the drop-down list to drive the character.
You are allowed to assign custom keys for driving the character using the Hotkey Manager.
Please note that since there are only two directions on a path, the left and right directions are ineffective.About Perform Motion
In addition to the traveling motions, you can use keyboard, gamepad or another mounted device to have the character perform specific actions.
Path
Click on the Pick Path button and select the target path for traveling and performing in the scene.
Start on Path
Activate this checkbox and set a value (in percentage of the path) to have the character snap to the position instead of moving to the start point of the path when you start playing.
Start on Path = Off
Character travels to the start position (0%) when you start playing and control it with default keys on devices (keyboard or gamepad).Start on Path = On (Start Position = 10)
Character directly snaps to the specified position when you start playing. - Make sure at least one iMD data is applied to the character.
- Make sure the character has iMD Data applied to make it ready for Motion Director.
- Click the Start button to start playing.
